Buzzu in the Intergalactic School is a TV show for kids and it's being currently produced at Start Anima along with their third feature film Lino. On this project, I modeled characters, blend shapes and props.You can check more info on their website ( Portuguese only):
Credits: Agency: Blue Hive Creative Director: Vico Benevides Agency Producer: Luana Aghata Production Company: Santa Transmedia Director: Gustavo Gripe Animation Director: Thiago Steka Art Director: Eric Pautz Producers: Marcos Berghahn, Felipe Machado and Michael Bengtsson Technical Director: Marcelo Bort Concept Art: Eric Pautz, andré Juventil, Marco Furtado, Filipe Capra and Diego Amorin Character Modeling: Victor Hugo and Rouhollah Toghyani Enviroment Modeling: Jose Linares, Maurício Sampaio, Alex Liki, Lincoln Horita, Moran Tennenbaum, Rayza Alvarez, Jean Marcel, Ramon Lima, Felipe Bassi, Alexandre Assumpsão and Mica Cruz Textures: Rouhollah Toghyani, Victor Hugo, Damien Peinoit, Roberto Maki, Flavio Mac, Alex Liki, Gustavo Groppo, Marek Denko, Peter Sanitra and Mauricio Sampaio Shader: Marek Denko, Flavio Mac, Damien Peinoit, Peter Sanitra, Gustavo Groppo, Lukáš Hajka and Mica Cruz Rigging: William Walker and Gustavo Encinas Characters Animation: Olov Burman and Paul Claessens (Meindbender) Extra animation: Derek Henriques, Ricardo Drehmer and Gustavo Encinas Assets: Moran Tennenbaum, Tiago Oliveira, Douglas Sampaio, Viviane Adade, Rafael Chies, Lucas Kazakevicius, Lucas Fernandes and Guilherme Papa Scene Setup: Ricardo Drehmer, Gustavo Encinas, Alex Martins, Tiago Medeiros and Alexandre Link VFX: Tsetso Milanov, Agustin Schilling and Guilherme Krolow. Hair: Yasin Hasanian, Ricardo Drehmer, Gustavo Encinas and Rodrigo Augusto Composition: Mauricio Oliveira, Guilherme Haupenthal and Eric Pautz Color Grading: Aline Sinquin – The Mill NY Music and Sound Design: Ant Food
This was a very very nice project I participated as modeler. This Project was held by ROOF Studio in collaboration with NAKED to Conceptualize a series of bumpers for France’s TF1Network. My role was to model some of the bumpers, both environments and main characters for the xmas series. Hope you all enjoy the final result! Much more at: Roof Studio: http://www.roofstudio.tv/ NAKED: http://www.naked-co.com/ Enjoy!
I did this bust for studying,after a long time away from modeling. Based on Ido Yehimovitz concept.
I used ZBrush for sketching, Topogun for retopo, UVlayout, 3DS Max/VRay for shading, lighting and rendering, hair was done with Ornatrix and post in Photoshop. Special thanks to Jean for the all support and patience hahah.
Hi, guys! This is Garlic Jr, our character for Dragon Ball by 50 Brazilian Illustrators. Modeled, detailed and painted by me. Textures, shading, rendering and post ( phew!!) by Jean Marcel. It was a lot of fun and a great pleasure being part of this project !! That's it, hope you guys like it! Also, check out the other great illustrations here.
Reeaally cool project I had the chance to participate modeling environment with Rafael Ghencev team. This animation was developed in a partnership between Techno Image and Meindbender, for P&G. Thanks for the opportunity and congrats to all involved.
More details at:
Co-op work, based on Ido Yehimovitz "Ze Future! 20 - Ze Camper" illustration. We thought it would be fun doing something together, so we decided to do a series of studies. This is our first. Jean Marcel modeled the props and I the RV. Final Image here.
This is an early sketch from a contest that happened in July this year on Facebook, hosted by the illustrator Serge Birault (http://www.sergebirault.fr/) in which contestants had to make a 3D version of a concept of his. Unfortunately, due to health problems I couldn't finish mine. Hope one day I get back to her, I'd like to see her finished.
This is the last model I did. It was for the latest CGHub 3D Character Forge contest: UFC Fighters, where I won first place with the featherweight champion José Aldo "Scarface".
Hope u like it!!
This is an advertisement I participated as modeler. I modeled some characters and did some blend shapes as well. This was a huge Vetor Zero's production and there were lot of professionals working on it.
All I can say is thanks for the opportunity I was given. It was really fun, I learned a lot and met nice people too. Thanks Rafael Ghencev and Vetor Zero. Congrats to us all!!!
These are some quick sketches I did some time back to practice cartoon style. It doesn't mean they're pretty but I had a lot of fun sculpting them. As I said, it's just practice. I grabbed a couple of images on the net randomly and used as starting point. Some of them (if I remember well) I used an artist's concept: Jean-Baptiste Monge, Goro Fujita and Tiago Hoisel.
Hi!!! It's been a long time since I last posted something here. I've been studying a lot and the last project I was working on was this viking bust. I've finally finished it and I had a lot of fun working on it, lots of "first times", lots of bugs lol. So now I'm sharing with you the result. It was based in a sculpture by the artist Yuri Serebrykov. Rendered with BPR in multiple passes and composed in photoshop. Hope u guys like it.